Mobile Wallet Market For Online Payments: Analyzed & 2017 Forecasts Says a New Research Report at RnRMarketResearch.com

Dallas, Texas (PRWEB) April 15, 2013

This study provides thorough analysis of the market for mobile wallet technology. The market is segmented on the basis of technologies: mobile commerce mobile payment solutions (taxi, hotel, phone bills and others), entertainment and event, premium messages, direct mobile billing, mobile Web payments, frictionless/contactless near field communication (NFC); mobile commerce cloud computing and social media; mobile ticketing rail, metro and bus tickets; airline tickets and boarding passes; passenger check-in; and baggage check-in; and micropayments.

The report will also detail NFC chips, NFC tags, NFC readers, NFC micro secure digital (SD) cards and NFC SIM/universal integrated circuit cards (UICC). This report includes revenues through value chains and covers stakeholder segmentation as mobile network operators, mobile software developers, and operational support systems/business support systems (OSS/BSS) solution providers; handset and tablet manufacturers; mobile payment service providers; content; and applications aggregators.

Get a copy of this report @ http://www.rnrmarketresearch.com/mobile-wallet-technologies-global-markets-market-report.html

Study Background

Credit and debit cards, which significantly replaced the need to carry “real” money, has a few disadvantages such as risk of theft or loss, inconvenience of carrying significant amount of money etc. These disadvantages are increasing the scope of the mobile wallet. A mobile wallet facilitates transaction even during travel, which is the key cause for its adoption rate. A mobile wallet does not limit the user to have a particular bank account to transact. It also evades the need to stand in long lines. Therefore, mobile wallet banking offers visible advantages over plastic money and mobile banking.

Service providers are collaborating with each other to provide one-stop solutions to the greatest challenges of mobile wallets with respect to standardization, privacy and security. Recent innovation of smartphones and the increasing penetration of Internet services in developing economies are all multiplying the adoption of the mobile wallet concept.

Study Goals And Objectives

The key goal of this report is to provide in-depth understanding of the mobile wallet market. The report provides key market indicators and potential growth segments. More specific objectives are as follows:

To identify and categorize key market segments with respect to the mobile wallet market technologies, products and stakeholders.

To identify and evaluate key market dynamics and respective impacts across geographies & derive forecast figures for key markets from 2011 to 2017.

To identify and investigate key opportunities securing growth in a competitive environment & provide intense market intelligence through effective analysis of recent mergers and acquisition (M&A) and joint venture (JV) activities along with other developments among the key market participants.

To identify and analyze geography-specific trends & profile top companies in the industry.

The scope of the mobile wallet market excludes online payments, payments through debit/credit cards (electronic fund transfers at the point of sales) and online trading. The mobile wallet includes only the payments made through exclusive services providers of the mobile wallet through a unique and exclusive mobile wallet account.

Scope And Format

The market is segmented on the basis of technologies: mobile commerce mobile payment solutions (taxi, hotel, phone bills and others), entertainment and event, premium messages, direct mobile billing, mobile Web payments and frictionless /contactless near field communication (NFC); mobile commerce cloud computing and social media; mobile ticketing rail, metro and bus tickets; airline tickets and boarding passes; passenger check-in; and baggage check-in; micropayments. This report will also in detail the following product segmentations: NFC chips, NFC tags, NFC readers, NFC micro secure digital (SD) cards and NFC SIM/universal integrated circuit card (UICC).

The scope of the mobile wallet market will exclude online payments, payments through debit/credit cards (electronic fund transfers at the point of sales) and online trading. The mobile wallet includes only the payments made through exclusive service providers of the mobile wallet through a personalized mobile wallet account.

Methodology And Information Sources

The report is based on both primary and secondary research. Primary research was conducted through interviews among top officials, which included CEOs and product heads of their respective markets. The primary research was also conducted among consultants and key opinion leaders. The secondary research included keyword search through paid and other sources such as government and company websites. With 2011 as the base year, the market forecast was derived by a combination of market dynamic analysis and primary research. The market estimates were further reconciled with a top-down approach.

Purchase a copy of this report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=89594

Browse more reports on Wireless Payment Market @ http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/wireless/mobile/mobilewireless-payment

About Us:

RnRMarketResearch.com (http://www.rnrmarketresearch.com/) is an online database of market research reports offers in-depth analysis of over 5000 market segments. The library has syndicated reports by leading market research publishers across the globe and also offer customized market research reports for multiple industries.







Traffic Management Market Expected to Grow at a CAGR of 37.5% By 2018 Forecasts in New Research Report at RnRMarketResearch.com

Dallas, Texas (PRWEB) August 02, 2013

The traffic management report consists of market opportunity, analysis of technology adoption in systems, solutions, detections, and displays market. The report explores some of the major sub-segments of solutions market: Extra Low Voltage (ELV) solutions, intersection controllers, full pedestrian solutions, LED signals retrofit solutions and parking space and ticketing management solutions; detections market: above ground pedestrian and vehicle detection, loop detection and Closed Circuit Television (CCTV) and Automatic Number Plate Recognition (ANPR) systems; displays market: variable or dynamic message signboards, vehicle information terminals, augmented reality boards, digital signage and other display units along the roadways or in-vehicle which assist traffic management systems. The report also focuses on technologies, standards and services and also provides market data, market dynamics (drivers, restraints, trends and opportunities), key players, and competitive outlook.

Get a copy of this report @ http://www.rnrmarketresearch.com/traffic-management-market-solutions-displays-systems-full-pedestrian-parking-space-and-toll-management-above-ground-pedestrian-and-vehicle-detection-global-advancements-market-trends-enter-market-report.html.

The traffic management market is segmented based on regions such as North America, Latin America, Western-Europe, Commonwealth of Independent States (CIS) + Eastern Europe, Asia-Pacific (APAC), and Middle East and Africa (MEA). The market forecasts are provided for each region from 2012 to 2018. The traffic management market report profiles leading companies such as Accenture, Affiliated Computer Services Inc, Alstom SA, Cisco Systems Inc, Cubic, ESRI, GE Transportation, IBM, Indra, Ineo, Kapsch, LG CNS, Schneider Electric, Siemens, and Thales.

Table Of Contents

9 Company Profiles (Overview, Products & Services, Financial Review, Strategy Focusand Future Approach)*

9.1 Accenture PLC

9.2 Affiliated Computer Services Inc.

9.3 Alstom Sa

9.4 Cisco Systems Inc

9.5 Cubic Corporation

9.6 Esri

9.7 Getransportation

9.8 IBM

9.9 Indra

9.1 Ineo

9.11 Kapsch

9.12 LG CNS

9.13 Schneider Electric

9.14 Siemens

9.15 Thales

Purchase a copy of this report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=109099.

Browse more reports on Electronics Market @ http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/electronics.

About Us:

RnRMarketResearch.com (http://www.rnrmarketresearch.com/.) is an online database of market research reports offers in-depth analysis of over 5000 market segments. The library has syndicated reports by leading market research publishers across the globe and also offer customized market research reports for multiple industries.







Global 3D Animation Market (Services, Hardware, Software) to see 14.1% CAGR to 2019 Says a New Research Report Available at RnRMarketResearch.com

Dallas, TX (PRWEB) July 15, 2014

Global 3D animation market is estimated to grow from $ 21.06 billion in 2014 to $ 40.78 billion in 2019 at a Compound Annual Growth Rate (CAGR) of 14.1% from 2014 to 2019. Geographically, North America is forecasted to be the biggest market for 3D animation technology, while other regions such as Middle-East and Africa (MEA), Asia Pacific (APAC), and Latin America (LA) are forecasted to experience a rise in this market with high CAGRs in the due course. The CAD software offers an easy, cost effective method for designing quality 3D models for architects, engineers, and designers for various industrial spheres such as civil and infrastructure construction, plant design and engineering, aerospace engineering, oil and gas and more. The increasing adoption of CAD is responsible for the growth of this market in manufacturing and design, and architecture, building and construction. The adoption of on-demand software or storage is not very high in this market but is expected to grow at a CAGR of 31.3% in the forecast period.

Complete report is available at http://www.rnrmarketresearch.com/3d-animation-market-by-hardware-workstations-video-cardgpu-mocap-system-software-packaged-softwareplatform-sdk-plug-in-software-service-consulting-support-maintenance-development-in-market-report.html .

The 3D animation market is segmented on the basis of components such as hardware, software, and services. The hardware consists of dedicated workstations, video card/GPU, motion capturing systems, and other hardware equipment. The software market is inclusive of packaged software/ platforms, SDK, plug-in software, and other workflow software. The services market comprises of consulting, development and integration, support and maintenance, and product training and certification. The market is also segmented on the basis of deployment, application, verticals, and geographic regions. The total market size is estimated by adding up the individual market sizes of all the components and services of 3D Animation market.

There are a number of prominent players in the 3D animation market, and a whole lot of start-up companies that are providing software platforms to cater to the continuously rising demand of 3D animation software market. Companies profiled in this research include Adobe Systems, Advanced Micro Devices INC., Autodesk, Corel Corporation, Intel Corporation, Lenovo Goup Ltd., Maxon, Nvidia Corporation, Newtek, INC., and Side Effects Software.

Order a copy of this report at http://www.rnrmarketresearch.com/contacts/purchase?rname=172002.

The drivers for this market are listed as flourishing 3D entertainment, multi-industrial 3D application, and 3D character merchandise. The restraint for this market is the price sensitivity. The opportunities such as scope for 4D technology, increasing acquisitions, and stereoscopic 3D gaming have been evaluated in the report. The report will help the market leaders/new entrants in this market in the following ways –


    This report segments the market into hardware, software, and services, covering this market comprehensively. The report provides the closest approximations of the revenue numbers for the overall market and the sub-segments. The market numbers are further split across the different verticals and regions.
    This report will help them better understand the competitor and gain more insights to better position their business. There is a separate section on competitive landscape, including competitor ecosystem, mergers and acquisition, and venture capital funding. Besides, there are company profiles of 10 top players in this market. In this section, market internals are provided that can put them ahead of the competitors.
    The report helps them understand the pulse of the market. The report provides information on key market drivers, restraints, and opportunities.
3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography – Forecast and Analysis to 2013 – 2020 research report is of 258 pages and published in May 2014. Companies like 3D Systems Corporation, Dolby Laboratories, Inc., LG Electronics Inc., Barco N.V., Samsung Electronics Co., Ltd., Autodesk, Inc., Stratasys, Inc., Panasonic Corporation, Sony Corporation and Dreamworks Animation SKG, Inc. are profiled in this report available at http://www.rnrmarketresearch.com/3d-4d-technology-market-by-3d-product-type-ic-printer-gaming-cinema-screen-cad-navigation-animation-camera-medical-imaging-3d-4d-hmd-smart-phone-tv-projectors-application-and-geo-market-report.html .

Three-Dimensional (3D) Technology Market (2011 – 2016) by Products (3D IC, 3D Printer, 3D Display – HMD, 3D Smartphone, 3D TV, 3D Digital Signage), Applications (3D Animation, 3D Printing, 3D Medical Imaging, 3D CAD, 3D Gaming, 3D Cinema) & Technology (Stereoscopy, Auto-Stereoscopy, Volumetric) Focus, Global Forecast & Analysis – Features Introduction to 4D Technology research report is of 292 pages. Companies profiled in this report include Autodesk, Inc., Barco Nv, Dolby Laboratories, Inc., Dreamworks Animation Skg, Inc., Electronic Arts, Inc., Htc Corporation, Imax Corporation, Lg Electronics, Liteye Systems, Inc., Nintendo Co. Ltd.¸ Nvidia Corporation, Panasonic Corporation, Planar Systems, Inc., Reallusion, Inc., Real D, Sony Corporation, Samsung, Sharp, Toshiba, Vuzix Corporation, 3d Systems Corporation, Solidscape, Object Ltd, 3d Icon Corporation, Harkness Screens And Masterimage3d Inc.

Complete report is available at http://www.rnrmarketresearch.com/three-dimensional-3d-technology-market-2011-2016-by-products-3d-ic-3d-printer-3d-display-hmd-3d-smartphone-3d-tv-3d-digital-signage-applications-3d-animation-3d-printing-3d-medical-market-report.html .

Explore more reports on the 3D industry at http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/electronics/consumer-electronic/3d .

About Us:

RnRMarketResearch.com is a database of syndicated market research reports and in-depth studies covering 5000+ micro markets.