Citizens Urged to Take Precaution as Tropical Storm Alice Heads towards the Virtual World Whyville.com: The Consequences of Global Warming Demonstrated in the Virtual World to Encourage Kids to Learn More about This Important Issue

PASADENA, Calif. (PRWEB) June 26, 2007

    Tropical Storm Alice is intended to raise awareness of global climate issues and is associated with the opening of the new Whyville Climate Center, which is sponsored by Penguin Young Readers Group, the publisher of Al Gore’s young adult book, “An Inconvenient Truth: The Crisis of Global Warming” (Viking Children’s Books/Rodale Books $ 16.00; 208 pages; Ages 11 up). The Climate Center will serve as the focal point for the discussion and further educational activities, while significant virtual rainfall continues for at least another 12-36 hours. This will result in widespread flooding and destruction throughout Whyville, with considerable rubbish and debris littering the virtual world. Whyville’s citizens will need to join together in a massive clean up effort to restore their environment over the next several days.

The arrival of the tropical storm coincides with a new effort to educate Whyville’s citizens about global climate issues. According to a survey conducted on the site in May 2007, 77 percent of responding citizens said that they were aware of the concept of global warming. However, only 50 percent felt they could be a part of the solution.

The Climate Center’s initial activities will focus on changes in the levels of greenhouse gases in the Whyville atmosphere, especially carbon dioxide. In the center’s CO2 Lab, citizens will be able to document increases in carbon dioxide in the virtual atmosphere from the site’s creation in 1999 to today. Traveling back in time, Whyvillians will sample CO2 levels from each year and look for correlations with specific human activity. Information on historical events in Whyville, including the rate of population growth and introduction of new industries, will be obtained from the Whyville Times (the newspaper of Whyville, with articles written by kids). Citizens will also be able to propose hypotheses and debate consequences in bulletin boards within the Climate Center.

“The objective of this activity is not to prove any particular association between greenhouse gases and the climate, in general, or our first tropical storm in particular,” said Dr. James Bower, CEO of Whyville. “Instead, we want to help kids understand the complexity involved in the growing international debate on these issues and get them involved in that discussion, since we already know that they care.”

Activities in the Whyville Climate Center will also support citizen involvement in solving the problem of greenhouse gas emission. Each citizen will be assigned their own carbon footprint calculator in order to assess their individual contribution to rising CO2 levels in the virtual world. The size of their footprint will increase, or decrease, depending on the personal choices they make, such as the number of virtual accessories they produce in Whyville’s avatar factory, the number of trips taken around the world in the warp wagon, the number of times they teleport to the moon or mars, or even which types of foods they choose to eat. Whyvillians who substantially reduce their impact will be recognized with a distinctive green badge for their avatar and will even be able to trade their carbon credits to other Whyvillians for “clams,” Whyville’s virtual currency.

“We know from our surveys that Whyvillians are concerned about environmental issues, but don’t believe that they can do very much to have an impact themselves,” said Dr. Jen Sun, president of Whyville. “This activity is intended to address both the complexities of this issue, as well as provide examples of ways that our kids can get involved – not only in our virtual world but also in the real world.”

Over the coming months, this new climate education activity will continue to unfold, impacting Whyville and its citizens in parallel to developments on this important issue in the real world.

About Penguin Group

Penguin Group (USA) is the U.S. affiliate of the internationally renowned Penguin Group. Penguin Group (USA) is one of the leading U.S. adult and children’s trade book publishers, owning a wide range of imprints and trademarks including Berkley Books, Dutton, Frederick Warne, G. P. Putnam’s Sons, Grosset & Dunlap, New American Library, Penguin, Philomel, Plume, Puffin Books, Riverhead Books and Viking, among others. The Penguin Group is part of Pearson (FTSE: PSON; NYSE: PSO). Pearson is an international media company with market leading businesses in education, business information and consumer publishing. For more information, visit http://www.pearson.com.

About Whyville

Whyville.com is the only learning-based virtual world for today’s digital kids. Whyville offers a seriously fun extension of 8 to 15-year-old kids’ real lives, giving them ownership of and participation in creating their own experiences. Named for the founding principle that asking why is the true basis of learning, Whyville citizens safely chat, earn currency, design avatars, play games, create projects, eat, govern and much more. Parents and teachers approve of Whyville because of its multiple levels of safety protection including proprietary technology and staff monitoring. For sponsors, Whyville integrates popular brands and institutions by following its learning-based principles of encouraging Whyville citizens to engage in experiential interactions relevant to today’s digital kids.







Wyndstorm Corporation Rolls Out Virtual 3-D Party Scene for Beta Tests: 3-D Worlds, Avatars Become Backdrop for Kisses, Flirts, Audio-Visual Chats in New Lifestyle Entertainment Platform from Social Media Marketing Company Wyndstorm Corporation

WASHINGTON (PRWEB) March 17, 2008

    “RipLounge illustrates the value of Wyndstorm’s end-to-end solution,” said Marian Sabety, President and CEO of Wyndstorm. “When Stable Media approached us in September 2007 to build an entertainment platform, we offered them program design development, hosting and content management, as well as our online marketing expertise in order to build out their cool online destination where friends can hang-out and have fun together. RipLounge represents a new breed of networks, taking social media solutions to a new level,” Sabety continued.

Unlike other 3-D virtual worlds, RipLounge doesn’t require users to download any software. It provides a target market of 25- to 40-year-old social media users much more than a static profile. Instead, users get a sleek, interactive online experience of free virtual worlds, such as a swanky nightclub, beaches, and yachts, where they can meet, dance, flirt, kiss, hold-hands, and audio-visual chat. Via personalized 3-D animated avatars, users can invite friends to join the interactive social environment. RipLounge will showcase independent music artists, some of whose tracks will be available for download and play back. Advertisers will benefit from the targeted in-scene advertising, as well as the flexible profile-based data, available throughout RipLounge. Over the upcoming months, RipLounge will be expanded with new scenes and additional features for enriched member experiences.

“We are pleased to see the RipLounge project move to production,” said Andrew Stern, co-founder of Stable Media. “This has been a strong collaborative effort. Wyndstorm provided disciplined project development and deep technical expertise to drive this program to success, and we applaud the Wyndstorm team in reaching this key launch moment,” said Stern.

“RipLounge was designed to take social networking to the next level,” said David Abelson, co-founder of Stable Media. “Advertisers can choose how they want to be seen within the community. We’re trying to break away from the typical ad placements that users are not engaging in. We want to follow the lead of television and film in their ability to effectively advertise through product placement and content integration which enhances brand exposure while maintaining the integrity of the user experience,” Abelson added.

RipLounge is scheduled to open its doors April 1 and will debut to digital world at the Ad:Tech San Francisco trade show April 15 to 17.

About Wyndstorm Corporation

Wyndstorm Corporation provides end-to-end social network technology and online marketing services. They design, build and host social media, multi-user gaming, online entertainment, and ecommerce Web properties. Utilizing pre-built and custom applications, the company provides Web 2.0 technologies for online destinations with 3-D virtual platforms, adver-gaming, interactive entertainment, and social network-based viral marketing opportunities. Wyndstorm Corporation trades on OTC Bulletin Board under the symbol, PKCM.OTC/BB. For more information, go to http://www.wyndstorm.com.

About Stable Media, LLC

Stable Media, LLC is committed to creating a unique and innovative platform by which users can take social networking to the next level. With the development of RipLounge, Stable Media asserts itself as a leader in the production of revolutionary and engaging online communities. Combining music with nightlife in a 3-D online destination, Stable Media provides advertisers (and investors) with a dynamic interface for reaching targeted key demographics. No other site on the Internet offers a life-like, yet easy-to-use community, and Stable Media is dedicated to providing users with a world-class site that allows them to interact in broad, new ways.

The information contained in this press release contains “forward-looking statements,” within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. A forward-looking statement is one which is based on current expectations of future events or conditions and does not relate to historical or current facts. These statements include various estimates, forecasts, projections of Wyndstorm’s future performance, statements of Wyndstorm’s plans and objectives, and other similar statements. Forward-looking statements include phrases such as “expects,” “anticipates,” “intends,” “plans,” “believes,” “predicts,” “estimates,” “assumes,” “projects,” “may,” “will,” “will be,” “should,” or similar expressions. Although Wyndstorm believes that its current expectations are based on reasonable assumptions, it cannot assure that the expectations contained in such forward-looking statements will be achieved. Forward-looking statements involve risks, uncertainties and assumptions which could cause actual results to differ materially from those contained in such statements. Investors should not place undue reliance on the forward-looking statements contained in this press release, as they speak only as of the date of this press release, and Wyndstorm expressly disclaims any obligation or undertaking to publicly release any updates or revisions to any forward-looking statements contained herein.







Avalanche Introduces Virtual Gifts in Time for Valentine’s Day

Miami Beach, FL (PRWEB) February 11, 2009

In time for Valentine’s Day, Date.com (http://www.date.com), Matchmaker.com (http://www.matchmaker.com), and Amor.com (http://www.amor.com), leading Online Dating websites with more than 10 million members worldwide, has launched Virtual Gifts to its community. Beginning this week, singles can show interest, affection and even friendship by purchasing fun and flirty online gifts. And, as the recession continues to impact spending, sending a $ 1 virtual gift is an extremely inexpensive way to make an impression with a potential date.

Online Dating is flourishing in this recession, and while it’s free to join our sites, create a profile and search through profiles, communication via e-mail, Instant Messenger and in the chat room requires a paid subscription. For those reticent about committing to a subscription, the Virtual Gifts option enables them to take the first step in showing and receiving interest for a fraction of the cost. Once they get the response they’re hoping for, they can communicate with the potential date by become a paying member,” said Avalanche CEO Meir Strahlberg. “This Valentine’s Day, our members have the option of showing affection and interest by spending $ 1 on a virtual bouquet of roses which will digitally last forever. Compared to $ 75, the average cost of a dozen roses, which only lasts one week, it certainly seems like a viable option for millions of online daters who may have brought a bouquet of roses to a first date in healthier economic times.”

Introducing Virtual Gifts is a recent example of Avalanche’s commitment to providing its members with new and exciting features that help enhance their online dating experience. From a business perspective, this feature will serve as another revenue stream for the Company; according to leading analysts, Virtual Gifts is an estimated $ 1.5 billion industry.

How it Works

Members purchase tokens that can be converted immediately, or at a later date, into Virtual Gifts. Online gifts, which range in price and start at $ 1, run the gamut from romantic to flirty. Everything from roses, hearts, Cupids and boxes of chocolates to martini glasses, food, stuffed animals, and even a shiny red sports car are available for purchase. Specialty items and limited edition items will be introduced in future updates of the feature.

Branded Virtual Gifts will also be available to advertisers that are looking for innovative ways to market products to online daters. Singles do not have to be paying subscribers of the sites to purchase, send or to receive Virtual Gifts. Virtual Gifts can be purchased using all major credit cards as well as via PayPal.

About Avalanche, LLC

Avalanche operates several leading online dating websites, including Date.com, Matchmaker.com and Amor.com. Date.com launched on Valentine’s Day 1997 and has become one of the world’s most popular dating websites. First started as a Bulletin Board System in 1986, Matchmaker.com is the oldest online dating site. It was acquired by Avalanche in 2006 and targets those singles seeking serious relationships. Amor.com, launched in 2007, is a rapidly growing destination for Hispanic singles. Avalanche hosts more than 10 million members worldwide, with the sites adding over 100,000 members each month. Additional information is available at http://www.date.com.

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ViewSonic and Userful Announce Strategic Global Partnership to Deliver Innovative Virtual Desktop Solutions

Brea, CA (PRWEB) October 09, 2014

ViewSonic Corp., a leading global provider of visual solution products, announces that it has entered a strategic global partnership with Userful Corporation, a pioneering desktop virtualization software company dedicated to reducing cost and complexity in deploying virtual desktops. The partnership between ViewSonic and Userful creates an innovative, affordable virtual desktop solution for use around the world.

This partnership will enable education customers as well as small and medium-sized businesses, to easily transition to the cloud and virtual environments. The two companies will partner to offer simple and flexible all-in-one, low-cost VDI solutions, including client devices and multi-platform software that will support a mix of native Linux, Chrome Cloud and Microsoft Windows virtual desktops.

“We’re excited to partner with Userful to deliver simple and affordable VDI solutions for users seeking flexibility and value, without the bells and whistles of a high-end VDI platform,” said Mike Holstein, Vice President of Business Development and Emerging Technologies for ViewSonic Americas. “These solutions will change the way people think about VDI deployment and desktop management. By integrating Userful’s software and ViewSonic’s hardware, a virtual environment can now be taken beyond the desktop to include touch screens, kiosks and digital signage.”

“This is a great partnership between Userful and ViewSonic, and an exciting time for both companies,” said Tim Griffin, Chief Technical Officer at Userful Corporation. “Today, deploying and managing endpoints can be complex and expensive, and ensuring smooth, seamless integration of hardware and software platforms is a priority for buyers. There is enormous demand for simplicity and value which we’ve proven through our software. And now, with this partnership with ViewSonic and its diverse portfolio of display products, we can offer a complete VDI hardware and software solution.”

With one of the most diverse lines of VDI products in the market, ViewSonic is the VDI endpoint authority. The company continues to bring leading-edge products to market, including Integrated Thin Client and Zero Client Displays, as well as discrete Thin and Zero Clients. With its wide range of solution options that include scalability, high levels of security and lock-down features, ViewSonic’s VDI products deliver a seamless desktop experience in VDI networks.

For more news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

About ViewSonic

Founded in California in 1987, ViewSonic is a world leader and pioneer in desktop display technology. As an innovator and visionary, ViewSonic keeps the world connected with a diverse portfolio of display solutions, including smart displays, projectors, desktop displays, digital signage and touch devices. Continuing our heritage as a desktop technology leader, ViewSonic delivers the latest desktop virtualization and cloud computing products that change the way we compute, communicate and connect. To find out more about our products, visit ViewSonic.com.

ViewSonic’s Finch Club offers resellers an opportunity to benefit from specialized product training and discounts. To sign up, please visit FinchClub.com.

About Userful

Userful Corporation is a leading desktop virtualization software company that makes it simple and affordable for organizations to implement and centrally manage virtual computers. Userful supports virtualization deployments from desktops to touch-screens and beyond, with exceptional performance, unique flexibility and at the lowest cost on the market. Userful is the trusted provider of over one million virtual computers in over 100 countries and works with zero-client and thin-client devices from world-class partners. Learn more at userful.com.

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This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document.

Trademark footnote: All corporate names and trademarks are the property of their respective companies.Copyright©2014. ViewSonic Corporation. All rights reserved.